Autodesk Maya · Blender
3D modeling, clean topology and optimized assets.
ANKUR SARKAR — DIGITAL WORKSPACE
PRODUCTION SLATE READY
Production Log // Bio
File AS_001
Portrait / Reference 01
I’m Ankur Sarkar, a 3D modeling and texturing artist focused on high-quality, optimized, game-ready assets and immersive visual experiences for gaming, animation, VFX and CGI.
I have four years of hands-on experience with Autodesk Maya, Substance Painter and Adobe After Effects, along with three years of experience in Photoshop and Blender. My workflow emphasizes clean topology, efficient asset optimization, PBR texturing and compelling visual design for modern game-development pipelines.
3D modeling, clean topology and optimized assets.
PBR texturing and game-ready materials.
Compositing and integrating 3D renders.
Visual development for characters, environments and assets.
Additional tools currently in practice.
Contributed as an Adobe Insider programme team member under NDA, testing creative applications before their early release. Active through February 2026.
Applied storytelling, communication and critical thinking while working with creative professionals, including photographers, designers and videographers.
Brainware University · 8.59 CGPA through the third year.
Krishnagar Academy · 76.34%.
Krishnagar Academy · 85%.
Retoucher and roto artist for a sand-art animation project at Brainware University.
Director and team lead; created Bengal’s first mixed-media stop-motion animation.
Director of a Game Boy Advance-inspired 32-bit pixel-art animation.
Directed the accompanying 32-bit pixel-art game.
Directed an AI-animated short film for India’s National Disaster Management Authority (NDMA) on disaster risk reduction.
Certified through continuous assessments and a proctored examination.
Gaming /// Listening to music /// Reading